“Soon competition came along, and it became a downward spiral, nearly ending Quixel.” “ evolved into CC, it became difficult to improve and maintain a stable toolset, and frustrations from the community grew,” he wrote. In a blog post announcing the news, Quixel co-founder and CEO Teddy Bergsman described the decision to develop Mixer as a “moment of clarity”. Mixer also looks set to supersede Quixel Suite, Quixel’s original Photoshop-based toolset, based around texture-painting app DDO and normal map creator NDO.Īt the time of posting, the tools are still available to buy in Quixel’s old online store, but no longer appear as links on the homepage of its new website. Whereas previously, users needed a Megascans subscription to activate the software, the current build is now available to download for free, and will remain free until the end of the beta. Mixer uses a non-destructive layer-based workflow, and includes a brush-based toolset for multi-channel painting and sculpting, outputting standard texture maps at up to 32-bit resolution. Over the course of the year, it evolved into a more broadly featured tool for blending 3D scan data from any source to create new materials. The software, which will eventually be released as a $99 standalone application, will supersede Quixel’s existing Photoshop-based texturing toolset, Quixel Suite.Ī next-gen tool for creating PBR materials by blending 3D scan dataįirst released in beta last year, Mixer began as a companion app for subscribers to Quixel’s Megascans library of 3D scan data: the original name for the software was Megascans Studio. Quixel has made Mixer, its new material-authoring software, available for free while the product is in beta.
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